![]() ![]() Playstation Plus - Square's Playstation Masterpiece (Sep) Ufficiale Playstation Magazine (Italian) (Aug) The Playstation (Japanese) - 01 02 03 04 05 Demo (Aug) Official PS Magazine UK - Coming Soon (Aug) The Ultimate VG Mag - Square's LA Office 01 02 (Jun)ĭengeki Playstation (Japanese) - 01 02 (Aug)Ĭomputer & Video Games - Tokyo Game Show (Aug) Memory card packages boasted "Try beating Final Fantasy VII without one". ![]() Playstation sales were up in anticipation. By Fall, the demo was everywhere and places like Babbages, Software Etc., and Blockbuster were touting the game's imminent release in the Spring of '97 for the US. It was an instant hit and was the demo I played myself at the local Toys Я Us. The English Demo from the Siggraph disc was released for US audiences, packaged with Tobal no.1. Video Games (German) - Work in Progress 01 02 (May)įinally we start to see some information on the story and proper character names, as well as mostly accurate back stories for the playable characters. Gamefan - Images & Interviews 01 02 03 04 (May)Ĭomputer & Video Games - Images 01 02 03 (May) Official PS Magazine UK - First Looks 02 03 04 (Apr) Playstation Plus - Playsation Gets Square (Apr)Ĭomputer & Video Games - First Images (Apr) Gamefan - Square is Making PS Games! (Mar)ĭengeki Playstation (Japanese) - 01 02 03 (Apr) Gamefan - Mentioned in Zelda Section (Jan)ĭengeki PlayStation (Japanese) - 01 02 03 04 (Feb) Ultimate Gamer - Nintendo 64 Line Up (Jan) Translations were sketchy at the time, so familiar names were often mislabeled as Claud, Eris, Bullet, Tyfa, and Yufi. One article wonders if Red-13 (yes, spelled that way) and Leviathan are enemies while another hints that a knight named Sephiros (uh-huh) would be an ally to join the party. Early art and character designs are also prominent as well as speculations (most of them wrong) about the characters. Many of the images in these articles are lifted straight from the Japanese Beta demo. Final Fantasy VII was in development for Sony's Playstation slated for a December release in Japan, with an anticipated American release for Spring 1997. Game magazines were reporting anything and everything they could on the newest Squaresoft announcement. In 1996, the hype really began to take off full force. Apparently being told, "If you're leaving us, never come back." Square and Nintendo would not work together again until the release of Final Fantasy Tactics Advance on the Gameboy Advance in 2003. They backed out of their deal with Nintendo and took their idea to the Sony Playstation. Square realized that they were going to need much more than cartridge based power to fuel their latest CGI endeavour. ![]() Alas, as friends sometimes do, the two companies parted ways. Ultra 64 was of course the early name of the Nintendo 64 and with its announcement, the expectation was that Square would continue the tradition of making their games for the new Nintendo system. Many of Square's greatest RPG's lie in this early collection. And there were a slew of titles to lose yourself in. Anything Square released, you needed a Nintendo system to play it on. Well, back in the day, Squaresoft and Nintendo were like BFFs 4 Lyfe. Ultra 64? What the heck is that, you're probably asking. Gamefan - Ultra 64 Ad with FF Siggraph Demo Pic (Nov) Gamefan - Final Fantasy VII Ultra 64 (Oct) Nintendo Magazine System (Australian) (Oct) Game Players - Does Nintendo Even Know? (Oct) ![]()
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